Did you know? The average child will play 10,000 hours of video games before they’re 21. What if 5% of those 10,000 hours could be spent on a game that trains their brains? That’s 500 hours. How about 1% of the time? That’s still 100 hours.
Just in time for the holidays, the creative forces at Curricularworks have announced that Project Azriel, their immersive video game, and a proven effective tool for brain training in order to increase fluid intelligence, is now available on their website for gift purchases.
Project Azriel is the only first-person shooter, zombie-themed video game tough enough to build fluid intelligence without boring you to death with monotonous brain training activities. The game is a result of a five-year research and development project sponsored by the prestigious Office of Naval Research.
Project Azriel is perfect for kids who play video games or adults who want to start to get their brains in tip top shape in 2018. The game is available now for $19.99. This version of the game has all the adaptive brain training activities used in the Office of Naval Research version of the game. It also includes a free digital copy of the book, Zombies Can Make You Think Better: How a Game Can Change Your Brain, with a foreword by Dean Takahashi, lead writer at GamesBeat magazine.
According to Curricularworks, fluid intelligence was once thought to be fixed and immutable in adulthood, but recent studies have shown success in improving fluid intelligence in lab environments. Increasing fluid intelligence improves one’s ability to solve new problems, to see connections and to learn.
In a randomized and blinded efficacy study for the project, participants in the experimental group improved 5 points on average in their Matrix Reasoning Score, a measure of fluid intelligence.
This is What a Video Game Should Be
“Why zombies? Because they engage the imagination and make the process of doing the brain training more fun,” explained Deanna Terzian, President of Curriculaworks, headquartered in Burlingame, California.
“Recently we presented Project Azriel at the Walker Stalker Convention in Atlanta. Families loved the game and in particular the kids loved the game. They liked that the game was training their brains, but honestly what they were most interested in was that they were having fun. What the parents loved though, was that if their kids were going to be playing a video game, that they were also doing these brain exercises and learning,” said Terzian.
“The goal with the Project Azriel game is not to entertain you but to ‘enter-train’ you. In Project Azriel, you use your mind to take down zombies and train your mind, so you don’t become a zombie yourself. Project Azriel demonstrates that an immersive video game can be an effective tool for brain training that increases fluid intelligence,” said Terzian.
“Our efficacy study and other studies in the cognitive training literature have shown results in 16 hours,” Terzian added.
Curriculaworks has, also, started an affiliate program. By joining, every time one of your contacts purchases the game, you’ll earn $5 for you or your favorite charity. There is no cost to join. For more information projectazriel.com/affiliate
Project Azriel Website:
For more than ten years, Curriculaworks has created innovative learning tools that have faced the toughest challenges.
Curriculaworks’ core competency is building adaptive research-based learning software that works effectively in authentic education and operational environments. All of our products are built from a foundation of research, led by imaginative R&D teams that understand how to bring theory into practice in robust learning tools.
We began by tackling one of the most critical educational challenges of our time: literacy. Literacy is a gateway skill and opens up all future educational opportunities. How can we accelerate literacy acquisition for struggling learners? Our first commercial product, Explode the Code ® Online, powered by Curriculaworks, is a cross-platform, data-driven and adaptive literacy software that uses state-of-the-art client-server technologies. It is an individualized eLearning system grounded in research on literacy acquisition for struggling readers and neuropsychological research on the development of complex cognition. It is also so easy to use, a 5-year-old can do the program without assistance. We help people make meaningful learning gains by providing tools that are simple, effective and fun.